P style MARGIN 0px Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide Now, theres a practical, comprehensive guide to game development with Microsofts powerful new XNA Game Studio 3.0 and the entire XNA Framework In Microsoft XNA Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games Carter presents sophisticated coverage of using XNAs high level shader language creating physical effects and endowing characters with realistic artificial intelligence A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable This edition contains nine new chapters, including all new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide Plan your games to deliver solid performance on the platforms youve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms Windows, Xbox 360, and Zune with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language HLSL to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn based games, and real time network games Create 4 full games2D parallax side scroller, 3D shooter, multiplayer turn based 2D card game, and a multiplayer real time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD ROM includes All C examples and source code presented in this book....
|Title||:||Microsoft XNA Game Studio 3.0 Unleashed|
|Publisher||:||Sams Publishing 1 edition March 7, 2009|
|Number of Pages||:||792 pages|
|File Size||:||799 KB|
|Status||:||Available For Download|
|Last checked||:||21 Minutes ago!|
Microsoft XNA Game Studio 3.0 Unleashed Reviews
If you are just starting out with XNA this was a good starter book. However the content is outdated and you can actually learn everything you need off the XNA Game HUB website. this was a nice reference and quick tutorial guide book which I still utilize sometimes but actually purchased the XNA Game Studio Unleashed 2nd Edition which has way more content and spells out the coding a lot better. From how to structure your code to also how to improve this book will do the job but will require a couple read through especially for beginners.
When I first bought this book I was a little scared, because I've read some comments about that the code doesn't work properly, and some code in the book is different in the CD that it brings with it.
XNA Unleashed gives a brief introduction to many XNA related topics. But after reading this book I still couldn't make a simple 3D game with XNA. I can now because I bought this:
Published by Sams, I found this book on Xna Gaming to be highly intuitive and well organized. I found the chapter on custom importers and processors to be particularly helpful. The examples were easy to understand and implement in my own practice code. I highly recommend this book and rate it five stars out of five.
I was happy to buy this book as I needed an extra edge in some of the finer concepts in programming and this book seemed to cover some basics that were hard to grasp as well as dipping into some more intermediate studies. Much to my disappointment the book has a few issues that, in something as technical as programming, I can't really let slide. With XNA 4.0 now out, I can't say for absolute certainty that some of the issues aren't just outdated code discrepancies and I can't blame the book for that. I can blame it for typos, particularly in the code sections themselves, which goes to tell me that perhaps the code sections were never compiled and executed before being printed into the book?